Thanks for downloading the first episode of the dungeons and debacles podcast. I am Kevin the dungeons master. Before we get started I’d like to take a minute to tell you what to expect out of our show.
We’re a real-play 5e podcast, but we also do some scripted bonus episodes, kind of like a radio drama.
I want to give you an out of game look as to what was left in the player’s wake, to expand the lore and to foreshadow future challenges.
Also – stick around for the end of the episode for fantasy commercials for magical items and services. check them out – they are pretty funny.
I am going to go ahead and apologize now for some early episodes as we were learning how to record this and the production quality isn’t where I would like it.
In another life I was a radio station production director – so I know what I am about. I want this to be immersive and sound great.
I am going to remaster some of them to add music and sound effects.
It takes us about 12 episodes to figure out what works across the internet. If you want to know how the sausage is made – I made the mistake of recording ambient atmosphere in the dialog over roll20.
We got it on lock now. Stick with it. The story is there.
Speaking of story – I have a 200 plus epsiode campaign arc planned right now. We put out an episode every week so this will be a long term commitment to get to the end of the story. We’re up for it and we hope you are too.
Also – we move the plot. There isn’t a lot of bullshitting or random encounters for the sake of fighting something. We digress sometimes if there is something funny – but I keep the editing tight – there isn’t going to be a lot of long pauses while someone looks something up in the players handbook.
This is a homebrew world and you will be able to find details world and city maps on our website – dungeonsanddebaclespodcast.com as well as background lore on items and character sheets for the players.
We are also an explicit podcast – that’s because we have potty mouths. If that makes you uncomfortable – I get it – but we aren’t constantly dropping F-bombs but you know how it goes in the heat of getting your ass kicked. You might not want to listen to it with small kids in the room.
Speaking of getting your ass kicked – no player is safe in this podcast.
I have to problem TPKing these assholes if they do something stupid. They will just have to roll new toons.
Not to spoil too much – but listen to episode 15 betrayal. One of our friends – Leo – the dungeon master of the Dungeons and Disorders podcast does a guest spot as an evil boss – and – lets just say things go sideways and the campaign changes dramatically.
Thanks for giving us a chance and leave a review if you like what you hear. It helps more than anything else. You can also give us feedback on Facebook and Twitter – we’d love to hear what you think and ideas for the story, items and monster.
Five strangers are enjoying their meal and entertainment in the common room of the Trade Winds Inn.
Before they know it, they are dragged into a dangerous fight in the border town of Cala when a kobold attack forces them into action.
Sgt. Stonefist with the town guard deputies the “Heroes” to fight an onslaught of kobolds wreaking havock in the southern docks district.
CAST
Kevin – DM
John – Tivet the half-elf Rogue
Oliver – Veto the beastfolk barbarian
Caleb – Amanati half-elf warlock
Shane – Alexander human bard
A real-play 5th Edition Dungeons 7 Dragons podcast.
Mark Johnson
I like how familiar this game sounds with a traditional start and I appreciate the dedication to sound quality. Asking the player what song they play was a nice touch because making players only roll for performance takes away from the bard experience.
You may have already changed my critiques so feel free to ignore me as I am trying to improve my own games as well. I am not a fan of NPCs being a main part of combat, I would have had Sgt Stonefist tell the group to handle the kobolds while he pushed ahead, and town guards would not get opportune attacks or be targeted as much for damage. On the flip side it is the first combat of the campaign and I get not wanting to kill everyone. Also I let the players describe how they finish off monsters when they die, so when one of your players forgot sneak damage, but we knew the kobold was dead, a good prompt for the player would have been, “and how does that sneak damage look as you slay the kobold.” It makes the game a little more narrative. I have had players insist on rolling that damage, but this group seems easy going.
Thank you for the podcast.
admin
Thank you for the comment. It gets better. It was the first time recording and frankly my first time DMing an encounter, much less a game.